
When placing a map into an item frame, the map displays with a green pointer shown at the location of the item frame. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone.
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The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view.

To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. This map can then be adjusted to different zoom levels. The map is drawn for the first time when it is held and used (with use item). Square Three- What vest the player is wearing.Crafting a map creates an empty map. Square Two- What backpack player has on their back. Swap to that weapon with or open Secondary Inventory with ĩ. Square One- What weapon player has on their back. For example, if the player was holding an M9 pistol with 7 ammo remaining, the field would say "SEMI - 7" (Fists are SEMI with 0 ammunition)Ĩ.

This value decreases by 1% ever three seconds when the player is walking, and by 1% every - Ammunition- What weapon the player is currently holding, and how much ammunition it contains. Your player will start to bleed after getting hit a few times by zombies. This doesn't change as you move faster, i.e. This value decreases by 1% about every 20 seconds. NOTE: When you die, both kill counters will be reset to 0.Ĥ. Zombies Killed- Number of zombies you have killed in the world Players Killed- Number of other players you have killed on a serverģ. On the upper-right side of your screen you will see a list of values under "Crafting Dead: Cure" in this order:Ģ. Hope this all helps! Your Gui (Graphical User Interface) Backpacks go in the second slot down on the left, and vests go in the third slot. How do I use a backpack/tactical vest? Press. What do I do? To put on the clothing, simply hold the package in your hand and right-click. I just got a package labeled, "Spec Ops/Soldier/Ghille Clothing". Before creating a new world, change the world type to CD:Cure under "More World Options". What's the issue? Buildings will only spawn in the "CD: Cure" world type.

In there you will be able to remap your controls unique to the Crafting Dead. How can I remap those controls? Press in game and choose the CD Options. See the Weapons Page for attachment info. NOTE: Some attachments are not compatible with certain weapons. Drag the gun into the single box on the right, and put the attachment in the correct slot. How do I add an attachment to my gun? Press and your Secondary Inventory will appear.
